Weapon Classifications

Classification Icon Type Light Reach Heavy Throwable Range Roll 1 Cost (gp) Weight (lbs)
Longshot Rifles 200 (800) 2d12 1,000 25
Natural Weapon Y 0d0 0
Clubs Y 1d4 0.10 2
Sickles Y 1d4 0.20 4
Whips Y 1d4 2 3
Daggers Y Y 20 (60) 1d4 2 1
Hammers, Light Y Y 20 (60) 1d4 2 2
Shortswords Y 1d6 10 2
Scimitars Y 1d6 25 3
Maces 1d6 5 4
Handaxes Y Y 20 (60) 1d6 5 2
Javelins Y 30 (120) 1d6 0.50 2
Quarterstaffs 1d6 (1d8) 0.20 4
Spears Y 20 (60) 1d6 (1d8) 1 3
Tridents Y 20 (60) 1d6 (1d8) 5 4
Rapiers 1d8 25 2
War Picks 1d8 5 2
Morningstars 1d8 15 4
Flails 1d8 10 2
Greatclubs 1d8 0.20 10
Longswords 1d8 (1d10) 15 3
Battleaxes 1d8 (1d10) 10 4
Warhammers 1d8 (1d10) 15 2
Glaives Y Y 1d10 20 6
Halberds Y Y 1d10 20 6
Pikes Y Y 1d10 5 18
Greataxes Y 1d12 30 7
Lances Y 1d12 10 6
Double-Bladed Scimitars 2d4 100 6
Greatswords Y 2d6 50 6
Mauls Y 2d6 10 10
Nets Y 5 (15) 0d0 1 3
Blowguns 25 (100) 1d1 10 1
Darts Y 20 (60) 1d4 0.05 0.25
Slings 30 (120) 1d4 0.10 0.10
Shortbows 80 (320) 1d6 25 2
Crossbows, Hand Y 30 (120) 1d6 75 3
Longbows Y 150 (600) 1d8 50 2
Crossbows, Light 80 (320) 1d8 25 5
Crossbows, Heavy 100 (400) 1d10 50 18
Palm Pistols Y 40 (160) 1d8 50 1
Pistols 60 (240) 1d10 150 3
Pepperboxes 80 (320) 1d10 250 5
Muskets 120 (480) 1d12 300 10
Blunderbusses 15 (60) 2d8 300 5
Hand Mortars 30 (60) 2d8 1,000 10
d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information